Once upon a time, I really liked Audiosurf. A kind of puzzle game with levels generated by your music, it did at the time do some really innovative stuff, which hooked 23 year old me. Yet now going back to Audiosurf, I find that it feels like a chore, a simple game without the design chops of a Pac-Man to elevate it nor any narrative, progression or substantial strategy. So why has this change in perspective been so dramatic?
Saving Throw Against Dexterity
Attractio is a first person puzzle game in the Portal mould. It brought to mind what I think is the key conundrum in puzzle game design. In D&D terms, are you targeting intelligence or dexterity?